v0.10.7: feature parity across Rust, JavaScript, and Python
Textures, meshes, multi-pass, MSAA, and a build that fails locally if any binding is missing a method.
Textures, meshes, multi-pass, MSAA, and a build that fails locally if any binding is missing a method.
FragmentColor now installs from PyPI on Windows, Linux, and macOS in a single command, with a fully automated wheel pipeline behind it.
The v0.10.0 release introduces the Shader-centered design, completes the rename from PLRender, and sets the shape of the API for what comes next.
The codebase that became FragmentColor was first written inside Pupil Labs and released to the public under the MIT license. A short note on the seed of the design idea that came out of it.