v0.11.0: all planned languages release
Swift and Kotlin via uniffi complete the planned set of languages. The release also unifies the texture API, adds shader composition + KTX2 loading, fixes a class of correctness bugs, and upgrades to wgpu 29.
Swift and Kotlin via uniffi complete the planned set of languages. The release also unifies the texture API, adds shader composition + KTX2 loading, fixes a class of correctness bugs, and upgrades to wgpu 29.
Textures, meshes, multi-pass, MSAA, and a build that fails locally if any binding is missing a method.
The v0.10.0 release introduces the Shader-centered design, completes the rename from PLRender, and sets the shape of the API for what comes next.