v0.10.11: direct texture writes and external video on the web
Writing pixel data directly into textures, zero-copy HTML video textures on the web, and updated Python integration with RenderCanvas 2.0.
Writing pixel data directly into textures, zero-copy HTML video textures on the web, and updated Python integration with RenderCanvas 2.0.
Stability improvements for long-running browser sessions where the WebAssembly memory may detach during the session.
Public types now carry stable string brands so identity checks survive Terser and similar bundler passes.
Per-frame uniform updates from worker threads now run lock-free. Error variants get explicit shapes. The website ships a live shader gallery.
Textures, meshes, multi-pass, MSAA, and a build that fails locally if any binding is missing a method.