v0.11.0: all planned languages release
Swift and Kotlin via uniffi complete the planned set of languages. The release also unifies the texture API, adds shader composition + KTX2 loading, fixes a class of correctness bugs, and upgrades to wgpu 29.
Swift and Kotlin via uniffi complete the planned set of languages. The release also unifies the texture API, adds shader composition + KTX2 loading, fixes a class of correctness bugs, and upgrades to wgpu 29.
Writing pixel data directly into textures, zero-copy HTML video textures on the web, and updated Python integration with RenderCanvas 2.0.
Stability improvements for long-running browser sessions where the WebAssembly memory may detach during the session.
Public types now carry stable string brands so identity checks survive Terser and similar bundler passes.
Per-frame uniform updates from worker threads now run lock-free. Error variants get explicit shapes. The website ships a live shader gallery.
Textures, meshes, multi-pass, MSAA, and a build that fails locally if any binding is missing a method.
FragmentColor now installs from PyPI on Windows, Linux, and macOS in a single command, with a fully automated wheel pipeline behind it.
The v0.10.0 release introduces the Shader-centered design, completes the rename from PLRender, and sets the shape of the API for what comes next.