v0.10.0: The Shader Object
The v0.10.0 release introduces the Shader-centered design, completes the rename from PLRender, and sets the shape of the API for what comes next.
The v0.10.0 release introduces the Shader-centered design, completes the rename from PLRender, and sets the shape of the API for what comes next.
The codebase that became FragmentColor was first written inside Pupil Labs and released to the public under the MIT license. A short note on the seed of the design idea that came out of it.