A playground on the home page
fragmentcolor.org now opens on a live editor. Fifteen demos ship with it, and the newest dives into the Mandelbrot set down to 1e-1000.
fragmentcolor.org now opens on a live editor. Fifteen demos ship with it, and the newest dives into the Mandelbrot set down to 1e-1000.
A patch release that fixes crashes, memory leaks, and wrong output, and closes parity gaps between the Rust, JavaScript, Python, Swift, and Kotlin bindings.
The WebGL2 fallback works: uniforms get the padding the backend needs, readback stops hanging, and GPU validation errors reach the browser console.
Resizing an offscreen TextureTarget keeps every pass and binding on the new texture, and the film grain catalog function renders per-pixel grain from normalized coordinates.
A maintenance release that moves the graphics stack to wgpu 30 and naga 30, a drop-in upgrade on every binding.