v0.10.2: Python support
A first Python implementation of FragmentColor, published to PyPI.
A first Python implementation of FragmentColor, published to PyPI.
A simpler internal shader representation, pooled uniform buffers, runtime errors in place of panics, and a render call that takes a renderable and a target.
The v0.10.0 release introduces the Shader-centered design, completes the rename from PLRender, and sets the shape of the API for what comes next.
The codebase that became FragmentColor was first written inside Pupil Labs and released to the public under the MIT license. A short note on the seed of the design idea that came out of it.